PPSSPP Git (2022/08/22) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #15886 from hrydgard/refactor-depal
* More renaming. Fix shader view for Vulkan
* DepalettizeCommon -> TextureShaderCommon. Simplifications.
* Convert TextureShaderApplier to a member function in DepalCache.
* Simplify depal shader apply code a bit.
* Merge pull request #15884 from unknownbrackets/texreplace-io-async
* Replacement: Read files only within time budget.
* Replacement: Be more consistent about base level.
* Merge pull request #15881 from unknownbrackets/headless
* Headless: Set softgpu config flag.
* Headless: Fix comparison for oversized buffers.
* Merge pull request #15883 from unknownbrackets/linux-vulkan
* Vulkan: Cleanup minor logging.
* Config: Default PSP model to SLIM on all platforms.
* Linux: Consider Vulkan if OpenGL init fails.
* Merge pull request #15882 from unknownbrackets/mip-clut
* GLES: Correct preview of mip levels > 0.
* GPU: Share CLUTs if no extended CLUT.
* Merge pull request #15880 from unknownbrackets/ir-slowmem
* UI: Show return address for exec crashes.
* Core: Show exception on misaligned jump.
* Merge pull request #15879 from unknownbrackets/ir-slowmem
* irjit: Validate alignment in slow memory mode.
* irjit: Add constructs for validing mem access.
* Merge pull request #15859 from hrydgard/depal-depth-565
* More D3D9 work on depth textures. Something still missing.
* Address more feedback, cleanup scale parameter
* Remove leftover resolutionScale depal config parameter
* Compatibility check
* Use a DX9-compatible method to pass texwidth and height. the effect doesn't work on DX9 yet though.
* Fixes for D3D11
* Remove debug code, cleanup
* Fix glitch when changing render resolution
* Really not sure how we can detect whether a depth deswizzle is needed :( Hopefully temporary flag...
* Texture bind channel fix. Still need to figure out a way to decide to swizzle or not.
* Fix graphics in Ratchet & Clank. WIP
* Fix naming of temp fbos to be in PSP pixels
* Allow binding depth as 565 by going through depal.
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PPSSPP Git (2022/08/22) Android :
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