![EmuCR: WiiU EmuCR: WiiU](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl1UlTP5GlkCWfqNe1fImTOtK_Cr5HdLoGRPAehTJDEYvZp2YpZ5kdxo4hIz_LLAgJQyhLfuEC2CmNSKZEbM_sLigBzdZJcdUGsv-nnfCN2IFbwzYhyphenhyphenPRjKtOtA_D0zdZ9FKRamaN7G9wa/s320/Wii_U_logo.svg.png)
Cemu Changelog:
Major:
Cemu is now open-source!
Preliminary Linux builds are available, but be warned that they are still very rough around the edges
Going forward, we simplified the versioning a bit by using shorter version numbers (2.0, 2.1, 2.2, 2.3..)
Updated all dependencies. Most notably SDL (input & motion) and wxWidgets (UI).
Other changes:
Fixed a crash in the H264 video decoder. Resolves crash on Smash title screen
Made nsysnet a little less crash prone. Fixes crash in Call of Duty: Black Ops II
Fixed a logging related crash that could occur under very specific circumstances. Seen in Wind Waker if letting the game idle on the title screen for 2 minutes.
Fixed a crash that could happen when the path to Cemu.exe contained unicode characters
Fixed a crash that could happen when loading .elf homebrew
The account list in the title manager save exporter is no longer empty
Latency for wiimotes should be a bit better now
Added symbol/function list to debugger + other small debugger/assembler improvements
Implemented API: coreinit.FSOpenFileExAsync (used by some homebrew)
Many more under-the-hood changes and fixes
Some more work towards a Stop&Restart emulation feature. Not ready yet but we are getting there
Download: Cemu v2.0
Source: Here
0 Comments
Post a Comment