2022-07-13

rpcs3 Git (2022/07/13)

EmuCR: rpcs3 rpcs3 Git (2022/07/13) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git changelog:
* gl: Fix 2D->3D splat in CopyBufferToImage
* gl: Implement row alignment in CopyBufferToImage routines
* Fix linux build
* gl: Silence compiler warning
* gl: Support loading data from SSBO using compute shaders
* gl: Optimize memory barriers a bit
* gl: Finalize BGRA storage format internals
* gl: Fix image creation for virtual formats
* gl: Properly match BGRA RTT formats
* gl: Handle corner cases for CopyBufferToImage
* gl: Implement CopyBufferToImage in software
* gl: Avoid calling gl functions without a context even if the object is GL_NONE
* gl: Fix image views broken after refactor
* Fix build
* gl: Do not use raw GL image copy command for RSX data
* gl: Refactor the rest of GLHelpers
* gl: Separate BGRA8 storage from RGBA8
* sceNpUtil: implement skeleton bandwidth test
* logs: Batch log messages (optimization)
* Savestates: Implement Ctrl+R to reload the most recent savestate
* Savestates: Fix "Suspend Emulation Savestate Mode" setting
* Savestates/SPU: Complete fix for saving sys_spu_thread_receive_event
* Savestates/RSX: Save NV406E semaphore waiting
* atomic.hpp: Truncation warning fix

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