2022-07-31

PPSSPP Git (2022/07/31)

EmuCR: PPSSPPPPSSPP Git (2022/07/31) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #15762 from rofl0r/ci_release_fix
* CI: make indentation in tarball.yml consistent
* CI: also upload release source tarball on tag push
* Merge pull request #15764 from unknownbrackets/gpu-minor
* GPU: Small scaling variable cleanup.
* Merge pull request #15765 from unknownbrackets/reporting-debug
* Reporting: Disable when debugger methods used.
* Merge pull request #15760 from hrydgard/unify-load-texture-level
* Revert debug change
* Unify the GLES LoadTextureLevel with the D3D ones.
* Prepare to convert the GLES functions too
* Share LoadTextureLevel between the two D3D backends.
* Cleanup
* Part 2 of the above
* D3D: Part 1 of breaking out the API stuff
* Merge pull request #15758 from hrydgard/scaler-expand-32
* libretro buildfix
* UWP buildfix
* Simplify CPU upscaling code
* Merge pull request #15743 from hrydgard/build-texture-refactor
* Remove some indentation
* Use PrepareBuildTexture from the Vulkan backend too
* Change from maxLevel to levelsToLoad, for better readability. Cleanup.
* Define texture loading plan semantics better, pre-port some from Vulkan
* Vulkan: One step closer to using PrepareBuildTexture
* Update PrepareBuildTexture
* Use PrepareBuildTexture from DX9 backend
* Use PrepareBuildTexture from D3D11 backend
* Break out the preparation part of BuildTexture from GLES
* Additional cleanup
* Get the GLES BuildTexture slightly closer
* Make the BuildTexture of DX9 and D3D11 backends more similar
* Remove indentation, useless code
* Remove the DX API access from LoadTextureLevel
* Remove fake-mipmap logic from LoadTextureLevel
* Minor code simplification
* Merge pull request #15753 from hrydgard/thin3d-simplify-stencil
* Vulkan stencil fixes
* Make the D3D9 backend handle stencil state in more similar ways to the others.
* More thin3d d3d11 fixes
* thin3d: Make writeMask and compareMask dynamic in all backends. D3D11 needs emulation.
* thin3d: Remove dual sided stencil, not supported by all backends anyway
* Merge pull request #15749 from hrydgard/color-format-cleanup
* Remove unused parameters to some conversion functions
* Remove unused useBGRA parameter
* Remove the ReplacedTextureFormat enum
* Remove support for 16-bit replacement texture formats
* Merge pull request #15723 from hrydgard/d3d9-state-cache-cleanup
* Switch to using the D3D9 state cache in thin3d, to avoid confusion
* Clarity improvement in dx state cache stencil func
* Remove unnecessary complexity from the D3D9 state cache

EmuCR: PPSSPP

Download:
PPSSPP Git (2022/07/31) x64 : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
PPSSPP Git (2022/07/31) Android : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop uptobox zippyshare
Source: Here06

0 Comments

Post a Comment