NanoBoyAdvance Git (2022/07/19) is compiled. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a variety of edge-cases and undefined behaviour.
Nanoboyadvance Git changelog:
* README: move game compatibility list to ACCURACY.md
* Accuracy: add table of known working and broken games
* README: add information about the new save state feature
* Merge pull request #236 from mattrberry/patch-1
* Make COMPILING.md link relative
* Merge pull request #237 from nba-emu/feature/save-states
* Qt: implement the UI interface for save-states
* (De)serialize KEYCNT
* (De)serialize GPIO device state
* (De)serialize SRAM, FLASH and EEPROM state
* A few dumb DMA serialization fixes
* DMA: small deserialization fix
* APU: fix a small bug in wave channel deserialisation
* SaveState: serialize DMA state
* Cleanup APU serialization slightly
* SaveState: serialize the APU state
* SaveState: save and load timer state
* SaveState: reset scheduler and recreate PPU event
* Finish PPU serialiation for the most part
* Serialize PPU RAM
* Serialize IRQ state
* Cleanup save state code slightly
* Begin save state implementation
Running
In order to run NanoboyAdvance you will need a BIOS file. You can either dump your own or get an open source replacement online (https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin). The BIOS file must be placed as bios.bin in the same folder as the executable. However keep in mind, that a replacement BIOS will not be as accurate as the original one.
Download:
NanoBoyAdvance Git (2022/07/19) :
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