NanoBoyAdvance Git (2022/07/15) is compiled. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a variety of edge-cases and undefined behaviour.
Nanoboyadvance Git changelog:
* Merge pull request #234 from nba-emu/boktai-solar-sensor
* PlatformCore: create solar sensor based on GameDB information
* Merge pull request #233 from nba-emu/boktai-solar-sensor
* GPIO: RTC: inherit from GPIODevice instead of GPIO
* Begin separating GPIO devices from the GPIO controller
* PlatformCore: fix archive filename reading
* unarr: explicitly enable LZ7 support
* README: add information about the new archive loading feature
* Merge pull request #232 from nba-emu/archive-loading
* PlatformCore: cleanup ROMLoader::Load
* PlatformCore: add support for archives to ROMLoader (closes #195)
* Add dependency on unarr
Running
In order to run NanoboyAdvance you will need a BIOS file. You can either dump your own or get an open source replacement online (https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin). The BIOS file must be placed as bios.bin in the same folder as the executable. However keep in mind, that a replacement BIOS will not be as accurate as the original one.
Download:
NanoBoyAdvance Git (2022/07/15) :
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bayfiles
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pixeldrain
uptobox
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Source: Here
2022-07-15
Tags:
Console,
Dev_Build,
GBA,
NanoBoyAdvance
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