2022-07-12

Dolphin Git 5.0-16891

EmuCR: DolphinDolphin Git 5.0-16891 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git Changelog:
* Merge pull request #10590 from AdmiralCurtiss/sdcard-folder-sync
* FatFsUtil: Skip past entries with invalid filenames.
* FatFsUtil: Improve error handling and error reporting.
* Qt: Add 'convert now' buttons for the SD card in the WiiPane.
* FatFsUtil: Add some path traversal attack protection when unpacking.
* Core: In deterministic mode, build SD cards with a consistent filename order and dummy timestamps.
* Qt: Put Wii SD card path and SD sync folder fields in the WiiPane.
* Common: Change default path for Wii SD cards to not be inside the Wii NAND.
* Qt/WiiPane: Add checkbox for SD card folder syncing.
* Core: If configured, sync SD card image with SD card folder on emulation start and end.
* Config and UICommon: Add config option and user path for Wii SD card sync folder.
* Treewide: Rename references to SD Card image path to clarify they mean the image file, not the folder.
* Externals/FatFs: Build as part of Dolphin.
* Externals/FatFs: Configure for Dolphin.
* Externals/FatFs: Avoid conflicts with Windows.h.
* Externals: Add FatFs R0.14b, including the UTF-8 fix from April 4, 2022 at http://elm-chan.org/fsw/ff/patches.html
* Merge pull request #10822 from SilentHeII/master
* Add Bloom Definitions for Sin and Punishment 2
* Merge pull request #10825 from Rudolchr/fix_build_with_libfmt-9
* Add a check for libfmt version so that in case libfmt-9 is used the function is_compile_string is called under it's new namespace
* Merge pull request #10831 from sepalani/BBA-cleanup
* BBA/BuiltIn: Move functions to anonymous namespace
* Common/Network: Update IP checksum since total_len might have changed
* Common/Network: Make Build() methods const
* Common/Network: Remove unused offset variables
* Common/Network: Remove unnecessary size checks
* Common/Network: Add InsertObj helper
* Common/Network: Ensure offsetof is valid
* Common/Network: Use member initializer list
* Common/Network: Remove unused constructors
* Merge pull request #10561 from shuffle2/sdl-motion
* ci/sdl: pump messages for SDL_hidapi so device detection works
* sdl: enable SDL_HINT_JOYSTICK_THREAD
* ci/win32: give the wndclass a unique name
* ci/sdl: re-add the x360 controller block
* ci/sdl: minor cleanup
* Add SDL as a submodule
* Add SDL motion input and rumble support

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