Dolphin Git 5.0-16853 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git Changelog:
* Merge pull request #10832 from tellowkrinkle/FixCTZ
* Common: Fix CountTrailingZeros for weird compilers
* Merge pull request #10749 from tellowkrinkle/IntelUbershaders
* VideoCommon: Don't pass State by inout
* VideoCommon: Fix Intel GPUs on Metal/Vulkan locking up in ubershaders
* Merge pull request #10807 from merryhime/LogicalImm
* Arm64Emitter: Simplify LogicalImm further
* BitUtils: Implement CountTrailingZeros
* UnitTests/MovI2R: Test all logical immediates
* Arm64Emitter: Simplify LogicalImm logic
* Merge pull request #10829 from AdmiralCurtiss/spirv-cross-cmake-fix
* D3DCommon: Add glslang include directories in CMake.
* Externals: Disable warnings-as-errors for spirv_cross.
* Merge pull request #10830 from OatmealDome/vk-compute-shader-header
* ShaderCompiler: Use compute shader header in compute shaders
* Merge pull request #10690 from schthack/BBA-tapless
* Refactoring of the code to match dolphin style
* BBA: Added BuiltIn device that allow BBA emulation without the need of a TapDevice Configuration include a dns server setting
* Merge pull request #10827 from JosJuice/jitarm64-psqst-unlock
* JitArm64: Fix GPR unlocking in psq_stXX
* Merge pull request #10824 from AdmiralCurtiss/optional-palette-format-fix
* ShaderCache: Fix inverted usage of palette_format.
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Dolphin Git 5.0-16853 x64 :
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Dolphin Git 5.0-16853 Android :
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Source: Here
2022-07-11
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