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PCSX2 Git Changelog:
* GS:SW: Restore zequal for optimization
* GS:SW: Use restrict on DrawTriangleSection
* GS:SW: Don't interpolate xy fields for scanlines
* GS:SW: Use floats for zskip
* GS:SW: Hold double z in registers more
* GS:SW: Use doubles for Z calculation
* GS:SW: Rearrange GSVertexSW members to better match planned DoubleZ arrangement
* GS:SW: Unvectorize unneccessarily-vectorized things
* GS: Add double operations to GSVector/GSNewCodeGenerator
* GS: Better cxpr GSVector init
* GHActions: Improve macOS artifact name for tagged builds
* CMake: Set fp-contract=fast
* Patches-NI: Remove broken Silent Hill 3 patch
* Common/Linux/LnxHostSys: Fixed compatibility issues with FreeBSD, made error
* GS: Add Skip Presenting Duplicate Frames option
* VMManager: Disable symbol map update on Qt
* VMManager: Fix no ws/ni patches message showing up on reset
* D3D12HostDisplay: Fix vsync
* D3D12/Texture: Fix incorrect resource state for fallback staging buffer
* BlockdumpFileReader: Extra error checking to detection
* CDVD: Fix crash when trying to scan small gzip files
Download:
PCSX2 Git (2022/05/26) x86: 1fichier bayfiles bowfile dailyuploads letsupload megaup mixdrop pixeldrain send uptobox zippyshare
PCSX2 Git (2022/05/26) x64: 1fichier bayfiles bowfile dailyuploads letsupload megaup mixdrop pixeldrain send uptobox zippyshare
Source: Here
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