PCSX2 Git (2022/05/05) is compiled. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. The PCSX2 project has been running for more than ten years. Past versions could only run a few public domain game demos, but newer versions can run most games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3.
PCSX2 Git Changelog:
* Qt: Fix incorrect resources directory on config reset
* Qt: Use app bundle resources directory on Mac
* Qt: Fix possible race when shutting down (Mac)
* Qt: Remove unused host display includes from EmuThread.cpp
* Qt: Hook up axis/vibration scale in controller settings
* Qt: Implement more command line arguments
* Qt: Fix not-render-to-main after start fullscreen+toggle
* Qt: Make win32 console less garbage
* Common/FileSystem: Don't recompress already compressed files
* GameDB: Add patches for remaining KOF series
* GS-d3d11: Get rid of vendor check in device.
* GS: Adjust default renderer based on vendor and feature level.
* GS: Add missing CRC for SNK vs Capcom Chaos (J)
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PCSX2 Git (2022/05/05) x86:
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PCSX2 Git (2022/05/05) x64:
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Source: Here
A long time ago, I thought the PCXS2 team said that it would require a major rewrite to add x64 compatibility and that allegedly there were no benefits to making an x64 version. Does anyone have any input, maybe I was wrong in what I had heard?
ReplyDeleteTheres always some gain over32 bits. And the team has putting some efforts on 64bits side.
ReplyDeleteIn the oficial site, you already van download x64 directly on nightly builds:
https://pcsx2.net/downloads/#nightly-anchor
Thats what I said, being able to access more RAM.
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