PCSX-Redux Git (2022/05/09) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Trying to fix Linux build...?
* Merge pull request #833 from nicolasnoble/minipsf-fix
* Fixing minipsf. Again.
* Merge pull request #815 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #820 from wheremyfoodat/open-gel-v2
* Undo dynamic draw change until I bench it better.
* [Shader editor] Use GL_DYNAMIC_DRAW hint
* [GUI] Avoid redundant glBindTexture call, only call glDrawBuffers on FBO initialization.
* [GUI] Avoid glGet calls, optimize projection matrix handling
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PCSX-Redux Git (2022/05/09) x64 :
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2022-05-09
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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