2022-05-04

PCSX-Redux Git (2022/05/04)

EmuCR: PCSX-ReduxPCSX-Redux Git (2022/05/04) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #829 from nicolasnoble/more-uv-threading
* Fixing Unix build.
* Derp.
* Using a different Concurrent Queue code.
* Fixes.
* Some crash fixes.
* Hooking SIO1Server to new UvFifo.
* Merge branch 'grumpycoders:main' into more-uv-threading
* Upgrading cross image.
* Updating appimage.
* Upgrading dockerfile to Ubuntu 22.04.
* Upgrading libuv.
* Adding UvFifo.
* Merge remote-tracking branch 'upstream/main' into more-uv-threading
* Merge remote-tracking branch 'upstream/main' into more-uv-threading
* Merge remote-tracking branch 'upstream/main' into more-uv-threading
* Preparing the move to more generic UV transfers.

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