PCSX-Redux Git (2022/04/25) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #825 from grumpycoders/subfile-fix
* Fixing subfiles' excess read.
* Merge pull request #824 from grumpycoders/revert-817-upgrade-imgui
* Revert "Upgrade imgui."
* Merge pull request #822 from nicolasnoble/better-breakpoint-context
* Adding cause string.
* Better context to breakpoints.
* Merge pull request #823 from grumpycoders/uv-purge
* Properly purging all libuv events.
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PCSX-Redux Git (2022/04/25) x64 :
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bayfiles
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pixeldrain
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uptobox
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Source:Here
2022-04-25
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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