PCSX-Redux Git (2022/04/19) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #816 from nicolasnoble/xgettext
* Fixing xgettext after fmt upgrade.
* Merge pull request #813 from nicolasnoble/update-fmt
* Updating fmt.
* Merge pull request #806 from grumpycoders/chores-i18n
* [Chores] Regen i18n
* Merge pull request #812 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #809 from nicolasnoble/auto-update
* Unfortunately, can't get fmt::chrono to work.
* Adding timestamp data.
* Adjusting path for Unix resources.
* Tweaking version.json format.
* Attempt for Linux and MacOS.
* Slightly better error management.
* Showing version info in About box.
* Self-update mechanism integrated in GUI.
* Auto-update system.
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PCSX-Redux Git (2022/04/19) x64 :
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2022-04-19
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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