PCSX-Redux Git (2022/04/09) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #796 from wheremyfoodat/open-gel
* Try fixing arm64 build
* [Shader Editor] Remove unused texSize parameter.
* Hopefully fix blue MacOS issue.
* Merge branch 'main' into open-gel
* [VRAM Viewer] Remove m_show check from draw function
* [GUI] Do not query GLFW window if not needed.
* Remove dead code and unnecessary viewport meddling.
* [Shader editor] Only set up VAO when necessary
* [GPU] Don't set texture filters in DoBufferSwap
* Only call glFlush when reading back texture.
* Use triangle strip instead of 2 triangles for rendering quad.
* [Shader Editor] Remove duplicate VBO binding and redundant glDisable
* [GUI] Remove duplicate glClear call, remove glDisable call in flip()
* [GUI] Set texture filters and attach renderbuffer in init rather than flip()
* Merge pull request #799 from johnbaumann/sio1_updoot_and_debugger
* Some nits.
* Template specifiers can be optional, neat.
* Add a few missing translation macros
* Capitalize types, templatize reg editors, fix client read assert behavior
* Merge branch 'sio1_updoot_and_debugger' of https://github.com/johnbaumann/pcsx-redux into sio1_updoot_and_debugger
* Apply suggestions from code review
* Update src/core/sio1.cc
* Update src/core/sio1.cc
* Update src/core/sio1.cc
* Merge branch 'sio1_updoot_and_debugger' of https://github.com/johnbaumann/pcsx-redux into sio1_updoot_and_debugger
* Build failure.
* Properly fortify Fifo read returns.
* Fifo + Slices buffer cleanup.
* Includes cleanup.
* Removing unnecessary cast.
* Merge branch 'main' into sio1_updoot_and_debugger
* Merge branch 'main' of https://github.com/grumpycoders/pcsx-redux into sio1_updoot_and_debugger
* Le derp
* Remove redundant and unused variables. Try and appease codacy
* Remove derpy static specifier on struct
* Revise sio1 behavior and add a debugger
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PCSX-Redux Git (2022/04/09) x64 :
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2022-04-09
Tags:
Console,
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PCSX-Redux,
PS
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