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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/04/05) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #793 from grumpycoders/chores-i18n
* [Chores] Regen i18n
* Merge pull request #798 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #802 from nicolasnoble/zip
* Compilation fix.
* Adjusting Lua FFI for ZReader.
* Opening in-archive files.
* Preparing for zip Archive file support.
* Merge pull request #801 from nicolasnoble/wrapper-fix
* Restore the wrapper after ClangCL setup.
* Merge pull request #800 from nicolasnoble/isoffi-fix
* Slightly better optional arguments for iso:open().

Download:
PCSX-Redux Git (2022/04/05) x64 : 1fichier bayfiles bowfile dailyuploads letsupload megaup mixdrop pixeldrain send uptobox zippyshare
Source:Here



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