![EmuCR:DeSmuME EmuCR:DeSmuME](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt43oPotE7XrC0vyzfWTqwTLlAVbWjN4GQm8qcg3Tea6_nsaMz6XY6p89YoSOFyUuk4i4EEjMV6_1iiTXs7bVzmMsWH6aHfTwkgFqpmQ71SrT-APqeZMgvPSv-Pdy8AhC0YdHG9yCN3La4/s320/desmume-135.png)
DeSmuME Git Changelog:
* matrix.cpp: Remove saturation logic from MatrixMultiply(), as this causes characters to disappear during "Kingdom Hearts: Re-coded" character conversations.
* Cocoa Port: Rollback strong linking of Metal.framework for the x86_64h Final Release build. (Related to commit d0d0f62d.)
* Cocoa Port: Strong link Metal.framework for builds that can support it.
* Cocoa Port: Fix a bug where the troubleshooting form text would not switch to Dark Mode appearance.
* Cocoa Port: Use [MTLDrawable present] instead of [MTLDrawable presentAtTime:]. Does this reduce microstuttering even further?
* Cocoa Port: Use a std::queue to keep track of Metal drawable ordering.
* Cocoa Port: Fix bug where CPU-based video filters would cause wonky colors on PowerPC Macs.
Download:
DeSmuME Git (2022/04/19) x64 : 1fichier bayfiles bowfile dailyuploads megaup mixdrop pixeldrain send uptobox zippyshare
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