DeSmuME Git (2022/04/19) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME Git Changelog:
* matrix.cpp: Remove saturation logic from MatrixMultiply(), as this causes characters to disappear during "Kingdom Hearts: Re-coded" character conversations.
* Cocoa Port: Rollback strong linking of Metal.framework for the x86_64h Final Release build. (Related to commit d0d0f62d.)
* Cocoa Port: Strong link Metal.framework for builds that can support it.
* Cocoa Port: Fix a bug where the troubleshooting form text would not switch to Dark Mode appearance.
* Cocoa Port: Use [MTLDrawable present] instead of [MTLDrawable presentAtTime:]. Does this reduce microstuttering even further?
* Cocoa Port: Use a std::queue to keep track of Metal drawable ordering.
* Cocoa Port: Fix bug where CPU-based video filters would cause wonky colors on PowerPC Macs.
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DeSmuME Git (2022/04/19) x64 :
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2022-04-19
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