DeSmuME Git (2022/04/08) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME Git Changelog:
* Render3D / SoftRasterizer: Add some more NEON optimizations.
* Cocoa Port: If OpenGL is the Video Output Engine, then drop the revision number from the engine name in the troubleshooting forms.
* Cocoa Port: Fix a GUI bug where adding or removing an input mapping in Input Preferences may occasionally cause its outline view to fail to update under certain OS/build combinations.
* Cocoa Port: dev+ builds from the "DeSmuME (Latest).xcodeproj" file no longer generate MainMenu.strings files.
* Cocoa Port: Rename the "OS X Core Audio" audio output engine to "macOS Core Audio".
* Cocoa Port: Fix a potential crash on startup if Metal is not available. (Regression from commit 6833e315.)
* Cocoa Port: Tune up the DeSmuME runtime information in the troubleshooting forms.
* GPU: Client fetch objects can now have names and descriptions.
Download:
DeSmuME Git (2022/04/08) x64 :
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