DeSmuME Git (2022/04/03) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME Git Changelog:
* Colorspace Handler: Add support for NEON-A64.
* matrix.h: stream_copy_fast() for AltiVec and NEON now mirror their associated buffer_copy_fast() functions, replacing memcpy().
* Core: Add preliminary support for ARM NEON-A64. The generic memset and buffer_copy functions are now supported.
* Update build.yml for macOS nightlies (regression from commit e9b3998f)
* Core: Do some minor header cleanup.
* Cocoa Port: Fix AltiVec vec_perm() related bugs if building for ppc64.
* videofilter.cpp: Silence a compiler warning by initializing the entire SSurface struct instead of just a part of it.
* Cocoa Port: Fixes the use of macOS GUI sheets in Lion and Mountain Lion. (Regression from commit e9b3998f.)
* Cocoa Port: Add new build targets for Apple Silicon, and also clean up Release Build targets.
* WiFi: Fix compiling for compilers not running C++11 language features.
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DeSmuME Git (2022/04/03) x64 :
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