PCSX2 Git (2022/03/28) is compiled. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. The PCSX2 project has been running for more than ten years. Past versions could only run a few public domain game demos, but newer versions can run most games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3.
PCSX2 Git Changelog:
* Qt: Reduce max SPU - Change Speed Preset
* gamedb: Add alignSprite to GOW 2.
* GS-hw: Purge GodOfWar 1 and 2 crc hacks.
* GS/OpenGL: Don't emit #extension after #define for FXAA
* Shaders/FXAA: Fix warnings with Vulkan compiler
* GS/Vulkan: Remove unused color attribute
* GS/Vulkan: Implement FXAA
* GS/Vulkan: Implement shadeboost
* Qt: Add shadeboost settings
* GS: Put shadeboost params in uniforms
* Bump peter-evans/create-pull-request from 3 to 4
* Bump actions/cache from 2.1.7 to 3
* Build: Remove cross compiling from build.sh. (#5713)
* DEV9: Add Socket api mode
* DEV9: Add code for reading ARP, TCP & ICMP packets
* DEV9: Add cloning of packets
* DEV9: Add PayloadData classes
* DEV9: Add adapter reset function
* DEV9: Add GetHeaderLength() to IP_Packet
* DEV9: Make internal servers protected
* DEV9: Make DHCP_Server::GetGatewaysLinux() public
* DEV9: Allow user DHCP settings to be overridden
* DEV9: Fix typo in DHCP_Packet
* DEV9: Correct PayloadPtr::WriteBytes()
* GS/OpenGL: Fix fb target conflict without fbfetch
* GS/HW: Fix fbmask not inserting barriers
* Build: Don't install pcsx2 core static lib on Linux
* Qt: Fix compile issues on Linux
* Qt: Fix double entries in audio output modules
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