PCSX-Redux Git (2022/03/25) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #794 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #791 from wheremyfoodat/no_prefixes
* More purging.
* Purge unnecessary GPU code.
* Remove unhelpful comment, replace memory map graph with link to psx-spx.
* Get rid of old savestate artifacts
* Clean up root counters
* Prefix memory variables with m_ instead of g_
* Purge as many variable/function prefixes as possible.
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PCSX-Redux Git (2022/03/25) x64 :
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