PCSX-Redux Git (2022/03/06) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #759 from grumpycoders/miniaudio-thread-leak
* Don't leak audio threads.
* Merge pull request #758 from johnbaumann/reg_write_sizev2
* Merge remote-tracking branch 'upstream/main' into reg_write_sizev2
* Merge pull request #755 from wheremyfoodat/analog
* Move controller type selection menu up
* [Pad] Add controller type selection to GUI
* [Pad] Implement analog
* [Pad] Refactor some code
* Merge pull request #757 from johnbaumann/fix_sio1_license_hdr
* Fix license header
* [x86-32 JIT] Put the entire 32-bit register on the bus for SB/SH too
* [x64 JIT] Put the entire 32-bit register on the bus for SB/SH
* Remove compiler-reserved underscore prefix from var name.
* Relocate a misplaced return call
* Make 8+16 bit register writes 32 bit
* Merge pull request #756 from johnbaumann/these_are_the_breaks
* Change (most) 16 + 32 write cases from returns to breaks
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