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PCSX2 Git Changelog:
* Qt: More sizing + improve hotkeys code
* GS-hw: Re add alpha c check for clr_blend1_2.
* GS-hw: No PABE for hw clr_blend1_2 optimization.
* Qt: Fix type table sizing + spaces
* GS: Add depth copy convert shader
* GS-hw: Enable Ad to As blend swap when it detects barrier(fbmask) on d3d11..
* GS-hw: Cleanup some stuff from clr3 blend.
* GS-hw: Allow to run clr_blend1 and clr_blend2 over sw blending.
* GS-hw: Move the sw blend for BLEND_C_CLR3 to High level and upper.
* GS-hw: Implement hw, hw/sw, sw blending on Ad when alpha write is masked.
* GS-hw: Combine BLEND_C_CLR2_AF and BLEND_C_CLR3_AS in one shader bit.
* GameDB: Beatmania entries
* CMake: Use relative paths for package mode
* CMake: Require gettext for translations on macOS
* CMake: Make translation macro a function
* CMake: Remove all argument option from translations macro
* CMake: Move translation file processing to main pcsx2 directory
* CMake: Properly use MACOSX_PACKAGE_LOCATION for translations on macOS
* GUI: Move translations to resources directory
* GS: Fix OSD scaling on hidpi displays
* GUI: Fix scale factor on macOS
* GS: Track DPI change events
* GS/DX11: Fix binding depth as tex + fbmask
* Vulkan/Context: Remove unused memory type functions
* Vulkan/Context: Fix incorrect app name/version
* GS/Vulkan: Use fence counter for upload cmdbuffer selection
* CI: Automatically label Qt
* ImGui/Vulkan: Don't leak font image/memory on reupload
* ImGuiManager: Fix double init of font texture
* GS: Reset/restore API state when changing OSD scale
* GS: ReadAndExpandBlock4H_32 improvements
* GS: Use smartblend on WriteColumn32
* GS: Minor Zen optimizations
* GS: Faster palette lookup for AVX2 platforms with slow VPGATHERDD
* GS: Consolidate repeated BlockH code
* GS: AVX2 ReadBlock4P
* GS: AVX2 WriteBlock functions
* GS: Make xmm → ymm zext/sext functions take GSVector4i
* GS: AVX2 ReadAndExpandBlock4(HH|HL)_32
* GS: pshufb-based ReadAndExpandBlock4(HH|HL)_32
* GS: AVX2 ReadAndExpandBlock8[H]_32
* GS: AVX2 ReadAndExpandBlock4_32
* GS: pshufb-based ReadAndExpandBlock4_32
* GS: Improved ReadColumn4
* GS: Remove special casing alignment on AVX+
* GS: ReadColumn8 AVX2 path
* GS: ReadBlock16 performance improvements
* GS: Drop SSE3 ReadColumn16
* GS: Use broadcast loads on AVX2
Download:
PCSX2 Git (2022/02/04) x86: 1fichier bayfiles bowfile dailyuploads megaup mixdrop send uptobox zippyshare
PCSX2 Git (2022/02/04) x64: 1fichier bayfiles bowfile dailyuploads megaup mixdrop send uptobox zippyshare
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