PCSX2 Git (2022/02/04) is compiled. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. The PCSX2 project has been running for more than ten years. Past versions could only run a few public domain game demos, but newer versions can run most games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3.
PCSX2 Git Changelog:
* Qt: More sizing + improve hotkeys code
* GS-hw: Re add alpha c check for clr_blend1_2.
* GS-hw: No PABE for hw clr_blend1_2 optimization.
* Qt: Fix type table sizing + spaces
* GS: Add depth copy convert shader
* GS-hw: Enable Ad to As blend swap when it detects barrier(fbmask) on d3d11..
* GS-hw: Cleanup some stuff from clr3 blend.
* GS-hw: Allow to run clr_blend1 and clr_blend2 over sw blending.
* GS-hw: Move the sw blend for BLEND_C_CLR3 to High level and upper.
* GS-hw: Implement hw, hw/sw, sw blending on Ad when alpha write is masked.
* GS-hw: Combine BLEND_C_CLR2_AF and BLEND_C_CLR3_AS in one shader bit.
* GameDB: Beatmania entries
* CMake: Use relative paths for package mode
* CMake: Require gettext for translations on macOS
* CMake: Make translation macro a function
* CMake: Remove all argument option from translations macro
* CMake: Move translation file processing to main pcsx2 directory
* CMake: Properly use MACOSX_PACKAGE_LOCATION for translations on macOS
* GUI: Move translations to resources directory
* GS: Fix OSD scaling on hidpi displays
* GUI: Fix scale factor on macOS
* GS: Track DPI change events
* GS/DX11: Fix binding depth as tex + fbmask
* Vulkan/Context: Remove unused memory type functions
* Vulkan/Context: Fix incorrect app name/version
* GS/Vulkan: Use fence counter for upload cmdbuffer selection
* CI: Automatically label Qt
* ImGui/Vulkan: Don't leak font image/memory on reupload
* ImGuiManager: Fix double init of font texture
* GS: Reset/restore API state when changing OSD scale
* GS: ReadAndExpandBlock4H_32 improvements
* GS: Use smartblend on WriteColumn32
* GS: Minor Zen optimizations
* GS: Faster palette lookup for AVX2 platforms with slow VPGATHERDD
* GS: Consolidate repeated BlockH code
* GS: AVX2 ReadBlock4P
* GS: AVX2 WriteBlock functions
* GS: Make xmm → ymm zext/sext functions take GSVector4i
* GS: AVX2 ReadAndExpandBlock4(HH|HL)_32
* GS: pshufb-based ReadAndExpandBlock4(HH|HL)_32
* GS: AVX2 ReadAndExpandBlock8[H]_32
* GS: AVX2 ReadAndExpandBlock4_32
* GS: pshufb-based ReadAndExpandBlock4_32
* GS: Improved ReadColumn4
* GS: Remove special casing alignment on AVX+
* GS: ReadColumn8 AVX2 path
* GS: ReadBlock16 performance improvements
* GS: Drop SSE3 ReadColumn16
* GS: Use broadcast loads on AVX2
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2022-02-04
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