PCSX-Redux Git (2022/02/19) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #734 from nicolasnoble/memcard-undo
* Scaling down expectations.
* Memcard manager undo buffer.
* Proper copy/move semantic.
* Merge branch 'main' into memcard-undo
* Better chained block support.
* Slightly better conversion.
* Adding sjis support for memory card manager.
* Unix build / fixes.
* Fixing and folding conversions.
* Better image conversion algorithm.
* Merge remote-tracking branch 'upstream/main' into memcard-undo
* Collapsing png export into clip.
* Adding clip codedrop.
* Merge remote-tracking branch 'upstream/main' into memcard-undo
* Non-identical columns.
* Format -> Erase
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PCSX-Redux Git (2022/02/19) x64 :
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2022-02-19
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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