![EmuCR: GLideN64 EmuCR: GLideN64](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxblspv-rsAdnc0N-Wy-nQpgbj8_7Q8tJAn5Axpmmt4G-7xRW3ha0Lo8wKxfuWozHcEttguAvsV_oRy-st8lisZv2PN5k6sbC1m8D5cJg8n8Em2mBTZ7rkBFp6sIgKOKPhUU1BXSOKft0/s1600/images.jpg)
GLideN64 Git Changelog:
* Correct FrameBuffer::isAuxiliary()
* Add support for HD textures, which have the same checksum but different format or size.
* Fix mip-mapped textures not filtered with fast texture path when "emulate mip-map" is disabled.
* Correct load of mip-map textures with accurate path when mip-map emulation is disabled.
* Don't use a vertex offset in the fast shader path
* GLideNUI: copy config files to user config path when needed
* Add inaccurate texture coordinates hotkey
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Download:
GLideN64 Git (2021/02/14) : 1fichier bayfiles bowfile dailyuploads letsupload megaup mixdrop send uptobox zippyshare
Source: Here
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