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BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?
BizHawk Git Changelog:
* Merge pull request #3098 from TASEmulators/TAStudioUpdateSelf
* Fix #2965, but for axis painting.
* TAStudio: Update self after loading a state. This fixes two bugs that were most evident when loading the state for frame 0:
* Use consistent whitespace/wrapping in Lua libs
* Use `int?` in `IJoypadApi.SetAnalog` to match `Set`
* Add missing file existence check in `forms.drawIcon`
* Accept string not object for `LuaLibraryBase.Log`
* Fix this null warning in `GuiLuaLibrary`
Download:
BizHawk Git (2022/02/05) : 1fichier bayfiles bowfile dailyuploads megaup mixdrop send uptobox zippyshare
Source: Here
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