2021-06-15
Ryujinx Git (2021/06/15)
Ryujinx Git (2021/06/15) is complied. Ryujinx is an open source Nintendo Switch Emulator written in C# created by gdkchan. This emulator aims at providing good performance and accuracy, a friendly interface, and consistent builds. Ryujinx is currently available for Windows, Linux, and macOS.
rpcs3 Git (2021/06/15)
rpcs3 Git (2021/06/15) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
yuzu Git (2021/06/15)
yuzu Git (2021/06/15) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.
Xenia Git (2021/06/15)
Xenia Git (2021/06/15) is compiled. Xenia is an experimental emulator for the Xbox 360. It does not run games (yet).
PCSX-Redux Git (2021/06/15)
PCSX-Redux Git (2021/06/15) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
Fceux Git (2021/06/15)
Fceux Git (2021/06/15) is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
PPSSPP Git (2021/06/15)
PPSSPP Git (2021/06/15) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
Play! Git (2021/06/15)
Play! Git (2021/06/15) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
Dolphin Git 5.0-14435
Dolphin Git 5.0-14435 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Project64 Git (2021/06/15)
Project64 Git (2021/06/15) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.
Stella Git (2021/06/15)
Stella Git (2021/06/15) is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!
FB Neo Git (2021/06/15)
FB Neo Git (2021/06/15) is complied. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.
EKA2L1 Git (2021/06/15)
EKA2L1 Git (2021/06/15) is released. EKA2L1 is a Experimental Symbian OS emulator, written in C++ 17. The emulator currently emulates Symbian OS's EKA2 behavior (with planned EKA1 support), and reimplement most of its critical app servers. It can already boot many EKA2's apps and games, with EKA1 being worked on at the moment.
DOSBox-Staging Git (2021/06/15)
DOSBox-Staging Git (2021/06/15) is released. This repository attempts to modernize the DOSBox project by using current development practices and tools, fixing issues, adding features that better support today's systems, and sending patches upstream.
BizHawk Git (2021/06/15)
BizHawk Git (2021/06/15) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
Free42 v3.0.4
Free42 v3.0.4 is released. Free42 is a complete re-implementation of the HP-42S scientific programmable RPN calculator,was made from 1988 until 1995 by Hewlett-Packard and the HP-82240 printer. Free42 was written from scratch, without using any HP code. You do not need any ROM images in order to use it, yet it is fully HP-42S compatible.
Ludo v0.14.8
Ludo v0.14.8 is released. Ludo is a work in progress libretro frontend written in go. It works on OSX, Linux, Linux ARM and Windows. libretro is an API designed mainly for games and emulators.
Nostlan v1.21.5
Nostlan v1.21.5 is released. Nostlan is a high quality front-end launcher for video game emulators! Available on Linux, macOS, and Windows! A front-end or user interface (UI) is the presentation and interaction layer of an app or website. Most modern emulator apps have basic game list UIs that you can interact with using a mouse/keyboard but not a game controller. Nostlan looks similar to media viewers like Kaleidescape and AppleTV. You can interact with it using a mouse or game controller. Unlike other popular front-end launchers for video game emulators, Nostlan has a minimalistic design that prioritizes box art, not metadata.
WinUAE v4.9.0 Beta 22
WinUAE v4.9.0 Beta 22 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.
Nintendulator 0.985 beta (2021/06/14)
Nintendulator 0.985 beta (2021/06/14) is released. Nintendulator is an open source Win32 NES emulator written in C (plus some assembly optimization). The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed.
RetroArch v1.9.5
RetroArch v1.9.5 is released. RetroArch is a multi-system emulator for Linux, Windows, Mac OS X and *BSD. It is formerly known as SSNES. Its design and background is quite different than most other emulators as RetroArch does not implement an emulation core itself. RetroArch talks to libretro, a generic emulator core API. This means that RetroArch is core agnostic, and it does not care which emulator core is running.