2021-05-26

Ryujinx Git (2021/05/26)

EmuCR: RyujinxRyujinx Git (2021/05/26) is complied. Ryujinx is an open source Nintendo Switch Emulator written in C# created by gdkchan. This emulator aims at providing good performance and accuracy, a friendly interface, and consistent builds. Ryujinx is currently available for Windows, Linux, and macOS.

rpcs3 Git (2021/05/26)

EmuCR: rpcs3 rpcs3 Git (2021/05/26) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

PCSX2 Git (2021/05/26)

EmuCR: PCSX2PCSX2 Git (2021/05/26) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

Xenia Git (2021/05/26)

EmuCR: XeniaXenia Git (2021/05/26) is compiled. Xenia is an experimental emulator for the Xbox 360. It does not run games (yet).

Vita3K Git (2021/05/26)

EmuCR: Vita3KVita3K Git (2021/05/26) is complied. Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS. The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.

DuckStation Git (2021/05/26)

EmuCR: DuckStation DuckStation Git (2021/05/26) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

Play! Git (2021/05/26)

EmuCR: Play!Play! Git (2021/05/26) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Project64 Git (2021/05/26)

EmuCR: Project 64Project64 Git (2021/05/26) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

EKA2L1 Git (2021/05/26)

EmuCR: EKA2L1 EKA2L1 Git (2021/05/26) is released. EKA2L1 is a Experimental Symbian OS emulator, written in C++ 17. The emulator currently emulates Symbian OS's EKA2 behavior (with planned EKA1 support), and reimplement most of its critical app servers. It can already boot many EKA2's apps and games, with EKA1 being worked on at the moment.

BizHawk Git (2021/05/26)

EmuCR: BizHawkBizHawk Git (2021/05/26) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

HBMAME v0.232

EmuCR: HBMAMEHBMAME v0.232 is released. HBMAME (HomeBrew MAME) is a derivate of MAME, and contains various hacks and homebrews that are not included in MAME. It is based on the latest MAME source from SVN at the time of release.

CPCEC / ZXSEC (2021/05/24)

CPCEC / ZXSEC (2021/05/24) is released. CPCEC is an emulator of the family of home microcomputers Amstrad CPC (models 464, 664 and 6128) whose goal is to be loyal to the original hardware and efficient in standard modern systems. Thus it brings a faithful emulation of the Z80 microprocessor and it replicates the behavior of the CRTC 6845 and Gate Array video chips, the PSG AY-3-8912 sound chip, the remaining circuits found in the original hardware, and the tape deck and floppy disc drive that made possible loading and running software. ZXSEC is an emulator of the Sinclair Spectrum family (48k, 128k, +2/Plus2 and +3/Plus3) based on the components it shared with the Amstrad CPC family: the Z80 microprocessor, the PSG AY-3-8192 sound chip, the tape system and the NEC765 disc drive controller.