PCSX2 Git (2021/12/26) is compiled. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. The PCSX2 project has been running for more than ten years. Past versions could only run a few public domain game demos, but newer versions can run most games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3.
PCSX2 Git Changelog:
* GameDB: Remove no longer required patches
* IPU: BDEC/IDEC wait for IPU0 to drain before proceeding
* IPU: Tidy up and fix up toIPU DMA, remove some hacks
* IPU: Tidy up some DMA and FIFO behaviour
* IPU: Only fill IPU with required data, no more.
* Savestate: Bump version
* IPU: Set DMA to only transfer on request (or reset)
* Linux / Windows CMake Builds: Change output executable to lowercase
* macos: add `undef` to fix macOS builds
* memcard: fix saving and loading handling on new yaml lib
* common: add some file-path helpers to `Path` ns
* gamedb: handle yaml parsing errors properly
* memcard: migrate folder memory cards to `rapidyaml`
* gamedb: migrate GameDB implementation to `rapidyaml`
* fs-api: extend host API to allow retrieval of a resource file path
* common: pull our string functions into common
* vs: update project configuration to include `rapidyaml`
* cmake: support `rapidyaml`
* deps: remove `yaml-cpp` and add `rapidyaml`
* GS-hw: Move the blend mix alpha check after sw blending selection.
* GS: Redo GetAlphaMinMax.
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