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PCSX2 Git Changelog:
* GS-d3d11:fx: Flip x and y dithering positions.
* GS:DX11: Use GSHWDrawConfig selector structs
* GS:OGL: Use GSHWDrawConfig selector structs
* GS: Less memcmp
* GS: Remove now-unused renderers
* GS: Add new shared hw renderer
* GS: Use shared enum for blend level
* GameDB: change VUclamping on "Sled Storm"
* SPU2: Add function to pause output stream
* SPU2/XAudio: Get rid of exceptions
* SPU2: Remove unused methods from output modules
* 3rdparty: Remove Portaudio
* SPU2: Remove Portaudio and SDL2 output modules
* SPU2: Add Cubeb SndOut driver
* 3rdparty: Add cubeb
* USB: Gametrak/RealPlay
Download:
PCSX2 Git (2021/12/20) x86: 1fichier anonfiles bayfiles bowfile dailyuploads letsupload megaup mixdrop send uptobox zippyshare
PCSX2 Git (2021/12/20) x64: 1fichier anonfiles bayfiles bowfile dailyuploads letsupload megaup mixdrop send uptobox zippyshare
Source: Here
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