PCSX-Redux Git (2021/12/25) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #693 from njfox/aur-readme-update
* fix typo
* add AUR package to README instructions
* Merge pull request #691 from wheremyfoodat/gte-bugz
* [GTE] Fix FLAG in OP
* Merge pull request #689 from wheremyfoodat/spu-settings
* Enable capture buffer IRQ by default (Crash Team Racing)
* Merge pull request #688 from wheremyfoodat/fix-typo
* [JIT x64] Do not pad with NOPs during block linking if the first block will fallthrough to the second one (Makes some titles up to 30% faster)
* [GTE x64] Save 2 entire bytes per AVSZ{3/4}
* Remove unused label
* Fix potential bug
* Remove a bunch of type punning
* [JIT] Fix symbol names
* Update comment
* [GTE] Ignore sf in NCLIP, AVSZ3, AVSZ4
* [GTE x64] Recompile AVSZ4
* [GTE x64] Recompile AVSZ3
* [GTE] Remove duplicate code
* [GTE] Remove bogus comments
* [Interpreter] Ever-so-slightly more sensible code
* Inline unconditional jump
* Dispatcher and block lookup optimizations
* Merge pull request #670 from nicolasnoble/vs-2022
* Merge remote-tracking branch 'upstream/main' into vs-2022
* Upgrading to Visual Studio 2022
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PCSX-Redux Git (2021/12/25) x64 :
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2021-12-25
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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