Dolphin Git 5.0-15518 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git Changelog:
* Merge pull request #10222 from phire/fix-copy-filter-clamping
* VideoSoftware: Fix copy filter clamping
* Fix copy filter clamping regression in Spyro
* Merge pull request #9956 from Pokechu22/non-power-of-2-wrap-2
* Use Fast Texture Sampling by default
* VideoCommon: Skip textureQueryLevels if it doesn't exist
* VideoCommon: Handle custom texture sizes correctly
* VideoCommon: Add option to use old behavior (Fast Texture Sampling)
* VideoCommon: Implement diagonal LOD
* Software: Adjust diagonal LOD implementation
* VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible
* VideoCommon: Manually handle texture wrapping and sampling
* VideoCommon: Expose SamplerState to shaders
* VideoCommon: Provide raw texdims to shaders
* RenderState: Use operator== for operator!= and adjust constructors
* Eliminate SamplerCommon
* Eliminate SamplerCommon::AreBpTexMode0MipmapsEnabled
* VideoCommon: Add signed version of BitfieldExtract
* VideoCommon: Allow BitfieldExtract in specialized shaders
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Dolphin Git 5.0-15518 Android :
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bowfile
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