PCSX-Redux Git (2021/10/11) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #652 from nicolasnoble/circleci-sucks
* Migrating from circleci to github actions.
* Merge pull request #651 from nicolasnoble/derp
* Derp.
* Merge pull request #648 from gameblabla/various_cdrom_fixes
* Fix CdlGetTD according to Mednafen's implementation.
* CDROM: Rename Reset+Init commands approperly, fix "This is Football 2" lockup
* Make CdlPause more accurate based on hardware tests
* CdlGetmode is GetParam, fix it according to Mednafen's implementation
* Improve SetLoc CDROM command from Duckstation
* CdlSync should return an error.
* Merge pull request #647 from gameblabla/kyuukentai_cdda_report_fix
* Fix Kyuutenkai not booting and implement rarely used CDC feature
* Merge pull request #644 from gameblabla/armored_core_multiplayer_fix
* Fix for Armored Core misdetecting a Link cable being detected
* Merge pull request #646 from gameblabla/pal_one_more_odd_line
* One more on odd lines for PAL HSYNC
* Merge pull request #645 from gameblabla/wild_arms_usa_fix
* Fix for Wild Arms USA being misdetected as a PAL game.
* Merge pull request #641 from nicolasnoble/cmdline
* Command line adjustments.
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2021-10-11
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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