PCSX-Redux Git (2021/10/04) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #629 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #616 from torresam/main
* silly mistake
* this should work on mac now
* Merge branch 'grumpycoders:main' into main
* Using explicit types.
* Using a polyfill for ClockCast for now.
* Fixing Unix builds.
* Fix timestamps in GUI file dialogs
* Merge pull request #627 from nicolasnoble/lwc2-swc2
* Adding lwc2/swc2 as lw/sw for the debugger.
* Merge pull request #626 from nicolasnoble/skip-tests
* Skipping tests only when testing in pcsx.
* Merge pull request #625 from nicolasnoble/update-gcc
* Update gcc to 11.2
* Merge pull request #624 from grumpycoders/chores-i18n
* [Chores] Regen i18n
* Merge pull request #609 from grumpycoders/chores-i18n
* [Chores] Regen i18n
* Merge pull request #605 from grumpycoders/chores-code-format
* [Chores] Format code
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2021-10-04
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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