PCSX-Redux Git (2021/10/03) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #615 from nicolasnoble/debugger-revamp
* Better breakpoint reporting.
* Merge remote-tracking branch 'upstream/main' into debugger-revamp
* Merge pull request #623 from nicolasnoble/update-tracy
* Updating tracy to 0.7.8.
* Proper tie-in of callstacks viewer and memory viewer.
* Fixing 32-bits dynarec.
* UI tweaks.
* Handling out-of-cpu PC changes.
* Derp.
* DMA handled in debugger.
* Step over working.
* Merge remote-tracking branch 'upstream/main' into debugger-revamp
* Step Out working.
* Work in progress on debugger overhaul.
* Merge remote-tracking branch 'upstream/main' into debugger-revamp
* Callstack heuristic adjustments.
* Callstacks in savestates.
* Callstack heuristic.
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2021-10-03
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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