GLideN64 Git (2021/10/03) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators
GLideN64 Git Changelog:
* Init hdRatio for depth buffer texture.
* Fix some shader compilation errors
* Rewrite mipmap shader for GLES 2.0
* Use sliced texture atlas for mipmap textures to avoid possible texture size limitations.
* Do not load mip-map levels if current combiner does not use LOD.
* Force lod=1.0 when the most detailed texture is desired by the user.
* Remove needReplaceTex1byTex0()
* LOD: tile selection and lod_frac calculation changes
* Rewrite mip-maps load:
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2021-10-03
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