Citra Git (2021/10/04) is compiled. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.
Citra Git Changelog:
* Merge pull request #5823 from SachinVin/dyn
* (zhaowenlan1779) android/applets: Implement Mii Selector
* gl_shader_gen.cpp: Fix separable shaders when GL_EXT_clip_cull_distance is not supported
* gl_rasterizer.cpp: don't check for GL_ARB_copy_image when using GLES
* video_core/CMakeLists.txt: Use toolchain cmake in shader header generator
* gl_shader_decompiler: Improve performance of accurate_mul on Android.
* Shield TV driver bug workaround
* gl_shader_gen.cpp:fix implicit type conversion error for gles
* common/logging: Create a new backed for android's logcat
* gl_shader_util: Specify default precision for uimage2D
* video_core: implement optimized D24S8->RGBA8 reinterpreters
* Use immutable storage when available
* android: disable OpenGL debug message again
* video_core: implement GLES depth/stencil downloads
* video_core: fix texture filters in GLES
* android: Update .gitignore for CXX compile cache.
* android: renderer_opengl: Various fixes for GLES.
* android: log: TrimSourcePath: Cannot be constexpr.
* android: video_core: Enable HW shadows and texture barrier on GLES.
* video_core: gl_shader_manager: Only set shader samplers on fragment shader.
* android: video_core: Require GLES 3.2 in shaders.
* android: video_core: gl_rasterizer_cache: Make cache access thread safe.
* android: audio_core: Remove noisy log.
* core/CmakeLists.txt: correct mic.h order
* android: renderer_opengl: Partially implement glLogicOp on GLES.
* android: renderer_opengl: Optimize GetTexImageOES and fix bugs.
* android: gl_rasterizer_cache: Skip costly shutdown procedure.
* (jroweboy)gl_rasterizer_cache.cpp: Check Framebuffer Status
* Perf: Remove more breakpoint checking in the interpreter. Move filtering earlier in the logging chain
* use separate texture buffer for light and fog
* video_core: Disable disk shader cache when GL_ARB_get_program_binary is unsupported (#5785)
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