PCSX2 Git (2021/09/13) is compiled. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. The PCSX2 project has been running for more than ten years. Past versions could only run a few public domain game demos, but newer versions can run most games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3.
PCSX2 Git Changelog:
* VU Int: Clang formatting
* VU Int: Link in clamping settings from UI
* GIF: Fix GIF FIFO behaviour when the FIFO drains
* VU Int: Make XGKick flush on VU program end
* VIF/VU: Cleaned up VIF Stall behaviour, sync XGKick with Unpacks.
* VU Int: Put XGKicks through the Gif Unit directly, don't buffer
* GIF: Handle PATH2 ending when VIF not running
* VU Int: Combine XGKick handling in to one function
* VU: Adjust timings of VU calls
* VU Int: Correct EFU stalls + explanation
* VUInt: Fix macro flags and implement EFU ops correctly.
* VU Int: Some formatting/logging cleanup, optimise some variable placement
* VU Int: Rewrote most of the FMAC/IALU handling, now with 2x performance
* VU: Improve VU0/Mbit sync with VU Interpreter. Improve Kickstart.
* VU Int: IALU stalls, improve VI backup emulation
* VU: Tag which VU is being logged
* VU Int: Properly limit ints when converting from float
* VU Int: Stop old versions of flags being written
* VU Int: Write back all pending pipes (will likely be ripped out later)
* VU Int: Fix XGKick wrapping
* VU: Initial work to overhaul VU interpreter
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2021-09-13
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