PCSX-Redux Git (2021/09/05) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #603 from grumpycoders/derp
* Properly loading OpenBIOS when falling back.
* Merge pull request #601 from nicolasnoble/bad-cd-seek
* Don't set the SEEK flag on ReadN and ReadS
* Merge pull request #600 from grumpycoders/derp
* Derp2
* Derp.
* Merge pull request #599 from ABelliqueux/main
* Merge branch 'main' of github.com:ABelliqueux/pcsx-redux
* Merge pull request #596 from nicolasnoble/spu-device-selector
* Trying to take advantage of miniaudio's null precise device.
* Properly using context.
* Adding audio frames counter.
* Audio device selection configuration.
* Merge pull request #595 from nicolasnoble/no-zep-threads
* Disabling Zep's threadpools.
* Fix enabling webserver crashing pcsx
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2021-09-05
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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