![EmuCR:DeSmuME EmuCR:DeSmuME](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt43oPotE7XrC0vyzfWTqwTLlAVbWjN4GQm8qcg3Tea6_nsaMz6XY6p89YoSOFyUuk4i4EEjMV6_1iiTXs7bVzmMsWH6aHfTwkgFqpmQ71SrT-APqeZMgvPSv-Pdy8AhC0YdHG9yCN3La4/s320/desmume-135.png)
DeSmuME Git Changelog:
* GPU: Completely revert commit a948838. I forgot that Zelda PH and Zelda ST could use both GPU engines for the same display when moving the map to and from the touch screen, and so native line tracking MUST be performed at the display level in order to account for this.
Download:
DeSmuME Git (2021/09/20) x64 : 1fichier anonfiles bayfiles dailyuploads megaup mixdrop send tusfiles uptobox zippyshare
Source: Here
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