DeSmuME Git (2021/09/17) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME Git Changelog:
* FIFO: Fix a bug where running 18-bit or 24-bit color depth would cause a buffer overrun. (Regression from commit 329eade.)
* GPU: Partially revert commit a948838. It still bothered me that native line tracking wasn't individually handled for rendered lines and displayed lines, and so this paradigm has been restored. However, native line tracking continues to be handled purely with GPUEngineBase.
* Cocoa Port: Metal display views can now handle the possibility where the fetched main and touch display framebuffers are in different colorspaces.
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DeSmuME Git (2021/09/17) x64 :
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