2021-08-01

SameBoy v0.14.4

EmuCR: SameBoy SameBoy v0.14.4 is released. SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

SameBoy v0.14.4 Changelog:
New/Improved Features
GBS support updated to support common non-standard formats, as well as ugetab’s GBS extensions
ROM and GBS loading errors and handled better in the Cocoa frontend
SameBoy is now better categorized on Linux desktops
The Cocoa frontend now includes an optional update checker and installer
Improved support for running without OpenGL in the SDL frontend, added command-line flag to disable OpenGL
SameBoy will now attempt to load .snX save states (used by other emulators such as BGB) if a .sX save state is not found
The Cocoa frontend now has volume control
The Cocoa and SDL frontends now include an optional speedrun-friendly OSD
DualSense controllers now have first-tier support in the Cocoa frontend, with rumble, LED, and analog turbo/slow-motion support, in both wireless and USB modes
The SDL frontend now supports the -s/–stop-debugger command line flag, which starts SameBoy with a stopped debugged on the first instruction
A new realistic low contrast color correction mode, “Harsh Reality”, was added
Improved the ticks debugger command with more detailed output
Improved warnings when entering PPU or APU odd-modes
Major improvements to JoyKit, which should allow previously broken controllers such as Xbox controllers or 8BitDo controllers to work in the Cocoa frontend
The libretro frontend has been updated to the newer options API, which majorly improves core option screens in RetroArch and other libretro interfaces
Accuracy Improvements/Fixes
Improved accuracy of RTC latching
Fixed a bug that prevented STAT interrupt blocking from functioning correctly in the transition to VBlank while the OAM interrupt was disabled
Disabled an attempt to improve audio accuracy that resulted in audio regressions in several games
Improved T-cycle accuracy of VBlank
Major improvements to emulation of the STOP instruction and speed switching
MBC5’s RAM enable register is now correctly emulated as an 8-bit register
Improvements to several edge cases of the OAM corruption bug
Fixed an issue where several DMG games would boot with incorrect palettes when using SameBoy’s built-in boot ROMs
Bug Fixes
Fixed a bug where the ‘O’ key could not be mapped in the SDL frontend
Corrected the default mapping for DualShock 4 and DualSense controllers in the Cocoa frontend
Fixed a bug that prevented using the Switch Pro Controller in USB mode in the Cocoa frontend
Fixed a bug where Cocoa’s VRAM viewer could appear blurry
Misc Internal Changes
The GBS APIs now allow loading from a buffer
Redundant MBC data removed from BESS save states

Download: SameBoy v0.14.4
Source:Here

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