rpcs3 Git (2021/08/05) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
rpcs3 Git changelog:
* cellGem: Disable Alignment Checks
* Fix sys_spu_thread_group_create
* cellGem: use existing constant for sphere radius
* cellGem: fix Deadstorm Pirates regression
* cellGem: add calibration logic with 0.5 second delay
* cellGem: fix controller connection check
* cellGem: reset struct on controller reset
* cellGem: add some more checks
* cellGem: set cellGemGetCameraState values
* cellGem: implement cellGemHSVtoRGB
* sys_spu: Add one more limiting SPU threads creation condition
* Fixup HLE lwmutex
* cellGem: cellGemPrepareVideoConvert update
* cellGem: fix mouse positions
* cellGem: update cellGemGetState
* cellGem: add more mouse buttons
* cellGem: add some more error checks
* cellGem: disable tracking in cellGemForceRGB
* cellGem: improve hue handling
* cellGem: fix fake move calibration status flag
* cellGem: add ext_id and SHARP_SHOOTER_DEVICE_ID
* cellGem: fix typos, add some comments and reorder
* rsx: Revert use of std::has_single_bit
* rsx: Fix interpreter texture fetch
* PPU: Improve accuracy of "Accurate PPU 128 reservations" mode
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