Play! Git (2021/08/25) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
Play! Git Changelog:
* Display SCISSOR state.
* Scale pixel buffer viewport.
* Don't flush transfers if using HWREG.
* Add GetTexture in GSH Vulkan.
* Allow changing GS handler in frame debugger.
* Add loading of fb display mode setting.
* Style fix.
* Add example to create Vulkan GS handler in frame debugger.
* Add GSH_Vulkan as a dependency if we Vulkan enabled.
* Fix build error.
* Use scale from GS handler.
* Make QtFramedebugger independent of GSH OpenGL.
* Remove dependency from GSH_OpenGL.
* Remove unused ReadFramebuffer function.
* Move VERTEX to GSHandler.
* Make surface optional in Vulkan.
* Properly destroy GS handler.
* Move some frame dump logic in GSHandler.
* Add Vulkan Offscreen.
* Cleanup.
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Play! Git (2021/08/25) x64 :
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Play! Git (2021/08/25) Android :
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