PCSX-Redux Git (2021/08/14) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #563 from nicolasnoble/shader-editor-fixes
* Tearing out the old GPU offscreen render, and now using the single ShaderEditor codepath.
* Shader Editor fixes and tweaks.
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PCSX-Redux Git (2021/08/14) x64 :
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