PCSX-Redux Git (2021/08/02) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #553 from nicolasnoble/epc-in-gdb
* GDB server now sends EPC instead of PC on exceptions.
* Merge pull request #551 from wheremyfoodat/brrr
* Address comments
* [DynaRec] Fix typo (Fixes Final Fantasy VII intro)
* [DynaRec] Minor codegen optimization
* [DynaRec] Evaluate kernel calls at compile time.
* [DynaRec] Don't unnecessarily check if recFunc == nullptr
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2021-08-02
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PCSX-Redux,
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