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EmuCR: DuckStation DuckStation Git (2021/08/07) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

Features:
* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* Merge pull request #2479 from andercard0/patch-3
* Atualização Português do Brasil
* SPU: Add a macro to enable per-voice dumping
* CommonHostInterface: Add onscreen indicator for rewind
* GPU/Vulkan: Fix warnings introduced by #2438
* CommonHostInterface: Silence fast forward/turbo messages when using FS UI
* HostInterface: Disable rewind on 32-bit ARM/Android
* scripts: Add regression test runner/checker
* Qt: Add debug/debugfast build tag to title bar
* Update compatibility list
* Merge pull request #2460 from PugsyMAME/master
* Improved Cheat Memory Scanner functionality
* Fixed cheat type 52 only working with 1st subtype
* Merge pull request #2478 from PugsyMAME/master
* Improved Cheat Memory Scanner functionality
* Merge pull request #2471 from andercard0/patch-2
* Update Turkish localization
* Merge pull request #2470 from andercard0/patch-1
* Atualização Português do Brasil
* Merge pull request #2466 from andercard0/patch-172
* Android Strings
* Merge pull request #2464 from andercard0/patch-171
* Android Arrays
* Merge pull request #2462 from andercard0/patch-170
* Update localization READM.md
* Merge pull request #2461 from andercard0/patch-169
* Tiny 'fix' - README.md
* Merge pull request #2438 from Wunkolo/vk-debug
* GPU/Vulkan: Add debug utility functions
* GPU/Vulkan: Add complete VK_EXT_debug_utils API entry points

Download:
DuckStation Git (2021/08/07) : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare
Source:Here

2 Comments:

  1. fix pls. in krush kill and destroy game which runs normaly on 50 fps, when set up run in 60 fps game crushes in battle

    ReplyDelete
  2. I don't get it. KKND is a Pal game, so it runs natively in 50fps. Changing its fps can cause glitches.

    ReplyDelete

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