PCSX-Redux Git (2021/07/28) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #543 from wheremyfoodat/migrate-to-xbyak-good
* [DynaRec] Make multiline macros a bit more elegant.
* [DynaRec] Support for 8MB RAM
* [DynaRec] Require stack frame on syscall
* [DynaRec] Remove m_recMem
* [DynaRec] More cleaning up.
* [DynaRec] Some cleanup and comments. uint32_t -> uintptr_t, NULL -> nullptr wherever appropriate. Define DynarecCallback type to replace unreadable function pointers.
* [DynaRec] Make recException call the psxException function instead (Fixes PCDRV and debugger stuff)
* [DynaRec] Remove syscall/break hack, manually recompile syscall/break
* [DynaRec] Remove unused m_functionPtr, optimize processDelayedLoad
* [DynaRec] Optimize processDelayedLoad
* [DynaRec] Only mark register status as unknown if it was constant beforehand
* [DynaRec] ix86 is kil :crab:
* [DynaRec] Fix LWL/SWL/LWR/SWR bugs that were breaking everything after rewrite, minor optimization
* [Dynarec] Games boot again!
* [Dynarec] Ported almost everything except some utilities, SIB-related stuff and jumps
* [Dynarec] More porting...
* [DynaRec] Port some operations to Xbyak
* [DynaRec] Rename x86 registers, calloc -> new()
* Add xbyak dependency
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2021-07-28
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